
Attribution
David S. Ebert … [et al.]Publication Details
Book3rd edAcademic Press2003Links
Description
The third edition of this classic tutorial and reference on procedural texturing and modeling is thoroughly updated to meet the needs of today’s 3D graphics professionals and students. *New chapters on: procedural real-time shading by Bill Mark, procedural geometric instancing and real-time solid texturing by John Hart, hardware acceleration strategies by David Ebert, cellular texturing by Steven Worley, and procedural planets and virtual universes by Ken Musgrave. (automatically summarized from Amazon.com)Availability
LOCATION CALL # STATUS (UPPER LEVEL) QA76.6 .T44296 2003 DUE 12-01-09
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