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Texturing & Modeling : A Procedural Approach

  • Texturing & Modeling : A Procedural Approach
  • Attribution

    David S. Ebert … [et al.]
  • Publication Details

    Book, 3rd ed, Academic Press, 2003
  • Description

    The third edition of this classic tutorial and reference on procedural texturing and modeling is thoroughly updated to meet the needs of today’s 3D graphics professionals and students. *New chapters on: procedural real-time shading by Bill Mark, procedural geometric instancing and real-time solid texturing by John Hart, hardware acceleration strategies by David Ebert, cellular texturing by Steven Worley, and procedural planets and virtual universes by Ken Musgrave. (automatically summarized from Amazon.com)
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  • Availability

    LOCATIONCALL #STATUS
     (UPPER LEVEL)  QA76.6 .T44296 2003  DUE 12-01-09

ACM Transactions On Algorithms

Programmers Heaven.

Programming Challenges : The Programming Contest Training Manual

  • Programming Challenges : The Programming Contest Training Manual
  • Attribution

    Steven S. Skiena, Miguel A. Revilla
  • Publication Details

    Book, Springer, 2003
  • Description

    Unique Features: * Offers a wealth of rich programming problems suitable for self-study — all with on-line judging at www.programming-challenges.com * Presents practice training for all major programming contests –ACM International Collegiate Programming Contest (ACM ICPC), International Olympiad in Informatics (IOI), and Topcoder Challenge * Serves as a convenient, web-based means of adding a programming component to any algorithms or software engineering course * Contains complete working code for fundamental data structures and graph, string, numerical and geometric algorithms * Provides a brief-yet-thorough treatment of key elements in number theory, geometry, dynamic programming, and graph algorithms * Supports all popular programming languages (C, C++, Pascal, Java) Steven S. (automatically summarized from Amazon.com)
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    LOCATIONCALL #STATUS
     (UPPER LEVEL)  QA76.6 .S598 2003  AVAILABLE

Unicode Demystified : A Practical Programmer’s Guide To The Encoding Standard

Building Robots With Lego Mindstorms

  • Building Robots With Lego Mindstorms
  • Attribution

    Mario Ferrari, Giulio Ferrari ; Ralph Hempel, technical editor
  • Publication Details

    Book, Syngress Pub, 2002
  • Description

    Mindstorms are sweeping the world and fans need to learn how to programme them Lego Mindstorms are a new generation of Lego Robots that can be manipulated using microcomputers, light and touch sensors, an infrared transmitter and CD-ROMs. Mario and Giulio also give detailed explanations of how to integrate Lego Mindstorms kits with other Lego programmable bricks such asScout and Cybermaster, as well as with non-robotic Lego Technics models. (automatically summarized from Amazon.com)
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    LOCATIONCALL #STATUS
     (UPPER LEVEL)  TJ211 .F47 2002  AVAILABLE

Core Lego Mindstorms Programming

Hacker Culture

  • Hacker Culture
  • Attribution

    Douglas Thomas
  • Publication Details

    Book, University of Minnesota Press, 2002
  • Description

    Even as novels and films (Neuromancer, WarGames, Hackers, and The Matrix) mythologized these “new school” hackers, destructive computer viruses like “Melissa” prompted the passage of stringent antihacking laws around the world. Addressing such issues as the commodification of the hacker ethos by Silicon Valley entrepreneurs, the high-profile arrests of prominent hackers, and conflicting self-images among hackers themselves, Thomas finds that popular hacker stereotypes reflect the public’s anxieties about the information age far more than they do the reality of hacking. (automatically summarized from Amazon.com)
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  • Availability

    LOCATIONCALL #STATUS
     (UPPER LEVEL)  QA76.9.M65 T456 2002  DUE 12-23-09

The School Of Niklaus Wirth : The Art Of Simplicity

Code : The Hidden Language Of Computer Hardware And Software

The Complete Idiot’s Guide To A Career In Computer Programming

The Art Of Computer Programming

  • The Art Of Computer Programming
  • Attribution

    Donald Ervin Knuth
  • Publication Details

    Book, 3rd ed, Addison-Wesley, 1997
  • Description

    This magnificent tour de force presents a comprehensive overview of a wide variety of algorithms and the analysis of them. In the section on tree structures, the discussion includes a series of interesting problems concerning the combinatorics of trees (counting distinct trees of a particular form, for example) and some particularly interesting applications. Also featured is a discussion of Huffmann encoding and, in the section on lists, an excellent introduction to garbage collection algorithms and the difficult challenges associated with such a task. (automatically summarized from Amazon.com)
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    LOCATIONCALL #STATUS
       LIBRARY HAS:  
     (UPPER LEVEL)  QA76.6 .K64 1997  v.1  DUE 08-10-09
     (UPPER LEVEL)  QA76.6 .K64 1997  v.2  AVAILABLE
     (UPPER LEVEL)  QA76.6 .K64 1997  v.3  AVAILABLE

Computability And Complexity : From A Programming Perspective

A Recursive Introduction To The Theory Of Computation

Structure And Interpretation Of Computer Programs