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Game Design Workshop : Designing, Prototyping, And Playtesting Games

Rules Of Play : Game Design Fundamentals

  • Rules Of Play : Game Design Fundamentals
  • Attribution

    Katie Salen and Eric Zimmerman
  • Publication Details

    Book, MIT Press, 2004
  • Description

    As pop culture, games are as important as film or television–but game design has yet to develop a theoretical framework or critical vocabulary. They look at games through a series of eighteen “game design schemas,” or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. (automatically summarized from Amazon.com)
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    LOCATIONCALL #STATUS
     (UPPER LEVEL)  QA76.76.C672 S25 2004  AVAILABLE

The Game Design Reader : A Rules Of Play Anthology

  • The Game Design Reader : A Rules Of Play Anthology
  • Attribution

    [edited by] Katie Salen and Eric Zimmerman
  • Publication Details

    Book, MIT Press, 2006
  • Description

    The Game Design Reader is a one-of-a-kind collection on game design and criticism, from classic scholarly essays to cutting-edge case studies. A companion work to Katie Salen and Eric Zimmerman’s textbook Rules of Play: Game Design Fundamentals, The Game Design Reader is a classroom sourcebook, a reference for working game developers, and a great read for game fans and players. (automatically summarized from Amazon.com)
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    LOCATIONCALL #STATUS
     (UPPER LEVEL)  QA76.76.C672 G357 2006  AVAILABLE

Programming The Universe : A Quantum Computer Scientist Takes On The Cosmos

  • Programming The Universe : A Quantum Computer Scientist  Takes On The Cosmos
  • Attribution

    Seth Lloyd
  • Publication Details

    Book, 1st Vintage Books ed, Vintage, 2007
  • Description

    This book is the story of the universe and the bit. Every interaction between those pieces of the universe processes that information by altering those bits. That is, the universe computes, and because the universe is governed by the laws of quantum mechanics, it computes in an intrinsically quantum-mechanical fashion; The history of the universe is, in effect, a huge and ongoing quantum computation. The computational capability of the universe explains one of the great mysteries of nature: how complex systems such as living creatures can arise from fundamentally simple physical laws. In school, I learned that the physical laws governing the universe are surprisingly simple. Later, under the guidance of Murray Gell-Mann at Caltech, I learned how the laws of quantum mechanics and elementary-particle physics effectively “program” the universe, planting the seeds of complexity. (automatically summarized from Amazon.com)
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    LOCATIONCALL #STATUS
     (UPPER LEVEL)  QC174.12 .L57 2007  AVAILABLE

Game Design Course : Principles, Practice, And Techniques –the Ultimate Guide For The Aspiring Game Designer

Algorithms And Networking For Computer Games

  • Algorithms And Networking For Computer Games
  • Attribution

    Jouni Smed, Harri Hakonen
  • Publication Details

    Book, Wiley, 2006
  • Description

    Algorithms and Networking for Computer Games is an essential guide to solving the algorithmic and networking problems of modern commercial computer games, written from the perspective of a computer scientist. Algorithms and Networking for Computer Games is a must-read text for advanced undergraduate and graduate students on computer game-related courses, postgraduate researchers in game-related topics, and game developers interested in new approaches and the theoretical background to games. (automatically summarized from Amazon.com)
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    LOCATIONCALL #STATUS
     (UPPER LEVEL)  QA76.76.C672 S62 2006  AVAILABLE

Game Development Essentials : An Introduction

  • Game Development Essentials : An Introduction
  • Attribution

    Jeannie Novak
  • Publication Details

    Book, Thomson/Delmar Learning, 2005
  • Description

    A highly respected industry observer and gaming instructor in Southern California, author Jeannie Novak showcases in this definitive work every important aspect of game development, beginning with a highly informative chapter on the background of the industry that provides the historical context for later chapters. (automatically summarized from Amazon.com)
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    LOCATIONCALL #STATUS
     (UPPER LEVEL)  QA76.76.C672 N68 2005  AVAILABLE

Break Into The Game Industry : How To Get A Job Making Video Games

  • Break Into The Game Industry : How To Get A Job Making  Video Games
  • Attribution

    by Ernest Adams
  • Publication Details

    Book, McGraw-Hill/Osborne, 2003
  • Description

    Find out from an industry veteran exactly what you need to do to become a game designer, tester, artist, producer, programmer, writer, soundtrack composer, videographer, or sales/marketing professional. (automatically summarized from Amazon.com)
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    LOCATIONCALL #STATUS
     (UPPER LEVEL)  QA76.76.C672 A33 2003  AVAILABLE

Masters Of Doom : How Two Guys Created An Empire And Transformed Pop Culture

Extreme Mindstorms : An Advanced Guide To Lego Mindstorms

  • Extreme Mindstorms : An Advanced Guide To Lego Mindstorms
  • Attribution

    Dave Baum … [et al.]
  • Publication Details

    Book, Apress, 2000
  • Description

    Three MINDSTORMS experts have joined with the maintainer of the legOS HOWTO to produce the book that all advanced users of LEGO MINDSTORMS have been waiting for. Extreme MINDSTORMS: An Advanced Guide to LEGO MINDSTORMS starts with an overview of the RCX firmware and includes a whole chapter on the new RCX 2.0 firmware. (automatically summarized from Amazon.com)
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    LOCATIONCALL #STATUS
     (UPPER LEVEL)  TJ211.15 .B382 2000  AVAILABLE

Dave Baum’s Definitive Guide To Lego Mindstorms

The Software Encyclopedia

Animation Tips And Tricks, For Windows And Mac

Adobe Illustrator

A Small Matter Of Programming : Perspectives On End User Computing

  • A Small Matter Of Programming : Perspectives On End User  Computing
  • Attribution

    Bonnie A. Nardi
  • Publication Details

    Book, MIT Press, 1993
  • Description

    A Small Matter of Programming asks why it has been so difficult for end users to command programming power and explores the problems of end user-driven application development that must be solved to afford end users greater computational power. (automatically summarized from Amazon.com)
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    LOCATIONCALL #STATUS
     (UPPER LEVEL)  QA76.9.E53 N37 1993  AVAILABLE