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Japan’s Industrial Policies : What Are They, Do They Matter And Are They Different From Those In The United States?

The Fifth Generation : Artificial Intelligence And Japan’s Computer Challenge To The World

The Computer Establishment

Computer Manufacturing In New England : Structure, Location, And Labor In A Growing Industry

The Waves Of Change : A Techno-economic Analysis Of The Data Processing Industry

Appetite For Self-destruction : The Spectacular Crash Of The Record Industry In The Digital Age

  • Appetite For Self-destruction : The Spectacular Crash Of  The Record Industry In The Digital Age
  • Attribution

    Steve Knopper
  • Publication Details

    Book, Free Press, 2009
  • Description

    For the first time, Appetite for Self-Destruction recounts the epic story of the precipitous rise and fall of the recording industry over the past three decades, when the incredible success of the CD turned the music business into one of the most glamorous, high-profile industries in the world — and the advent of file sharing brought it to its knees. From the birth of the compact disc, through the explosion of CD sales in the ’80s and ’90s, the emergence of Napster, and the secret talks that led to iTunes, to the current collapse of the industry as CD sales plummet, Knopper takes us inside the boardrooms, recording studios, private estates, garage computer labs, company jets, corporate infighting, and secret deals of the big names and behind-the-scenes players who made it all happen. (automatically summarized from Amazon.com)
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  • Availability

    LOCATIONCALL #STATUS
     (UPPER LEVEL)  ML3790 .K57 2009  AVAILABLE

The Tower And The Cloud : Higher Education In The Age Of Cloud Computing

Game Work : Language, Power, And Computer Game Culture

  • Game Work : Language, Power, And Computer Game Culture
  • Attribution

    Ken S. McAllister
  • Publication Details

    Book, University of Alabama Press, 2004
  • Description

    As the popularity of computer games has exploded over the past decade, both scholars and game industry professionals have recognized the necessity of treating games less as frivolous entertainment and more as artifacts of culture worthy of political, social, economic, rhetorical, and aesthetic analysis. Specifically written for use in computer game theory classes, advanced media studies, and communications courses, Game Work will also be welcome by computer gamers and designers. (automatically summarized from Amazon.com)
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    LOCATIONCALL #STATUS
     (LOWER LEVEL)  GV1469.17.S63 M33 2004  AVAILABLE

Blue Sky : The Art Of Computer Animation : Featuring Ice Age And Bunny

  • Blue Sky : The Art Of Computer Animation : Featuring Ice  Age And Bunny
  • Attribution

    Peter Weishar
  • Publication Details

    Book, Harry N. Abrams, 2002
  • Description

    Blue Sky Studios programs photo-realistic, high-resolution, double- take-inducing, computer-generated character animation for movies and television. On March 15, 2002, the company will release its first full- length film, Twentieth Century Fox’s surefire success Ice Age?in which Ray Romano, John Leguizamo, and Denis Leary provide the voices of Manfred, the woolly mammoth, Sid, the sloth, and Diego, the sabertooth tiger?three characters who take an unforgetable journey. (automatically summarized from Amazon.com)
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    LOCATIONCALL #STATUS
     (UPPER LEVEL)  TR897.7 .W45 2002  AVAILABLE

Fab : The Coming Revolution On Your Desktop–from Personal Computers To Personal Fabrication

  • Fab : The Coming Revolution On Your Desktop--from  Personal Computers To Personal Fabrication
  • Attribution

    Neil Gershenfeld
  • Publication Details

    Book, Basic Books, 2005
  • Description

    Personal fabricators (PF?s) are about to revolutionize the world just as personal computers did a generation ago. PF?s will bring the programmability of the digital world to the rest of the world, by being able to make almost anything-including new personal fabricators. In FAB, Gershenfeld describes how personal fabrication is possible today, and how it is meeting local needs with locally developed solutions. In this groundbreaking book, the scientist pioneering the revolution in personal fabrication reveals exactly what is being done, and how. (automatically summarized from Amazon.com)
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    LOCATIONCALL #STATUS
     (UPPER LEVEL)  T174 .G476 2005  AVAILABLE

Internet-based Workplace Communications : Industry & Academic Applications

Break Into The Game Industry : How To Get A Job Making Video Games

  • Break Into The Game Industry : How To Get A Job Making  Video Games
  • Attribution

    by Ernest Adams
  • Publication Details

    Book, McGraw-Hill/Osborne, 2003
  • Description

    Find out from an industry veteran exactly what you need to do to become a game designer, tester, artist, producer, programmer, writer, soundtrack composer, videographer, or sales/marketing professional. (automatically summarized from Amazon.com)
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  • Availability

    LOCATIONCALL #STATUS
     (UPPER LEVEL)  QA76.76.C672 A33 2003  AVAILABLE

Strategic Computing : DARPA And The Quest For Machine Intelligence, 1983-1993

  • Strategic Computing : DARPA And The Quest For Machine  Intelligence, 1983-1993
  • Attribution

    Alex Roland with Philip Shiman
  • Publication Details

    Book, MIT Press, 2002
  • Description

    From 1983 to 1993, the Defense Advanced Research Projects Agency (DARPA) spent an extra $1 billion on computer research aimed at achieving artificial intelligence. The Strategic Computing Initiative (SCI) was conceived as an integrated plan to promote computer chip design and manufacture, computer architecture, and artificial intelligence software. (automatically summarized from Amazon.com)
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    LOCATIONCALL #STATUS
     (UPPER LEVEL)  QA76.88 .R65 2002  AVAILABLE

From Airline Reservations To Sonic The Hedgehog : A History Of The Software Industry

  • From Airline Reservations To Sonic The Hedgehog : A  History Of The Software Industry
  • Attribution

    Martin Campbell-Kelly
  • Publication Details

    Book, MIT Press, 2003
  • Description

    Awarded the 2003 American Association for History and Computing Book Prize presented by the American Association for History and Computing (AAHC). Starting with a handful of software contractors who produced specialized programs for the few existing machines, the industry grew to include producers of corporate software packages and then makers of mass-market products and recreational software. (automatically summarized from Amazon.com)
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    LOCATIONCALL #STATUS
     (LOWER LEVEL)  HD9696.63.A2 C35 2003  AVAILABLE

Industry Research Desk