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Appetite For Self-destruction : The Spectacular Crash Of The Record Industry In The Digital Age

Attribution
Steve KnopperPublication Details
BookFree Press2009Links
Description
For the first time, Appetite for Self-Destruction recounts the epic story of the precipitous rise and fall of the recording industry over the past three decades, when the incredible success of the CD turned the music business into one of the most glamorous, high-profile industries in the world — and the advent of file sharing brought it to its knees. From the birth of the compact disc, through the explosion of CD sales in the ’80s and ’90s, the emergence of Napster, and the secret talks that led to iTunes, to the current collapse of the industry as CD sales plummet, Knopper takes us inside the boardrooms, recording studios, private estates, garage computer labs, company jets, corporate infighting, and secret deals of the big names and behind-the-scenes players who made it all happen. (automatically summarized from Amazon.com)Availability
LOCATION CALL # STATUS (UPPER LEVEL) ML3790 .K57 2009 AVAILABLE
The Tower And The Cloud : Higher Education In The Age Of Cloud Computing

Attribution
Richard N. Katz, editorPublication Details
BookEDUCAUSE2008Links
Description
The emergence of the networked information economy is unleashing two powerful forces. Second, ubiquitous access to high-speed networks along with network standards, open standards and content, and techniques for virtualizing hardware, software, and services is making it possible to leverage scale economies in unprecedented ways. (automatically summarized from Amazon.com)Availability
LOCATION CALL # STATUS (LOWER LEVEL) LB2395.7 .T68 2008 AVAILABLE (LOWER LEVEL) LB2395.7 .T68 2008 c.2 AVAILABLE
Game Work : Language, Power, And Computer Game Culture

Attribution
Ken S. McAllisterPublication Details
BookUniversity of Alabama Press2004Description
As the popularity of computer games has exploded over the past decade, both scholars and game industry professionals have recognized the necessity of treating games less as frivolous entertainment and more as artifacts of culture worthy of political, social, economic, rhetorical, and aesthetic analysis. Specifically written for use in computer game theory classes, advanced media studies, and communications courses, Game Work will also be welcome by computer gamers and designers. (automatically summarized from Amazon.com)Availability
LOCATION CALL # STATUS (LOWER LEVEL) GV1469.17.S63 M33 2004 AVAILABLE
Blue Sky : The Art Of Computer Animation : Featuring Ice Age And Bunny

Attribution
Peter WeisharPublication Details
BookHarry N. Abrams2002Description
Blue Sky Studios programs photo-realistic, high-resolution, double- take-inducing, computer-generated character animation for movies and television. On March 15, 2002, the company will release its first full- length film, Twentieth Century Fox’s surefire success Ice Age?in which Ray Romano, John Leguizamo, and Denis Leary provide the voices of Manfred, the woolly mammoth, Sid, the sloth, and Diego, the sabertooth tiger?three characters who take an unforgetable journey. (automatically summarized from Amazon.com)Availability
LOCATION CALL # STATUS (UPPER LEVEL) TR897.7 .W45 2002 AVAILABLE
Fab : The Coming Revolution On Your Desktop–from Personal Computers To Personal Fabrication

Attribution
Neil GershenfeldPublication Details
BookBasic Books2005Links
Description
Personal fabricators (PF?s) are about to revolutionize the world just as personal computers did a generation ago. PF?s will bring the programmability of the digital world to the rest of the world, by being able to make almost anything-including new personal fabricators. In FAB, Gershenfeld describes how personal fabrication is possible today, and how it is meeting local needs with locally developed solutions. In this groundbreaking book, the scientist pioneering the revolution in personal fabrication reveals exactly what is being done, and how. (automatically summarized from Amazon.com)Availability
LOCATION CALL # STATUS (UPPER LEVEL) T174 .G476 2005 AVAILABLE
Internet-based Workplace Communications : Industry & Academic Applications

Attribution
[edited by] Kirk St. Amant, Pavel ZemlianskyPublication Details
BookInformation Science Pub2005Links
Description
Internet-Based Workplace Communications: Industry and Academic Applications examines the different ways in which online media are becoming a part of and affecting educational and professional writing practices. (automatically summarized from Amazon.com)Availability
LOCATION CALL # STATUS (UPPER LEVEL) PE1479.B87 I58 2005 AVAILABLE
Break Into The Game Industry : How To Get A Job Making Video Games

Attribution
by Ernest AdamsPublication Details
BookMcGraw-Hill/Osborne2003Description
Find out from an industry veteran exactly what you need to do to become a game designer, tester, artist, producer, programmer, writer, soundtrack composer, videographer, or sales/marketing professional. (automatically summarized from Amazon.com)Availability
LOCATION CALL # STATUS (UPPER LEVEL) QA76.76.C672 A33 2003 AVAILABLE
Strategic Computing : DARPA And The Quest For Machine Intelligence, 1983-1993

Attribution
Alex Roland with Philip ShimanPublication Details
BookMIT Press2002Description
From 1983 to 1993, the Defense Advanced Research Projects Agency (DARPA) spent an extra $1 billion on computer research aimed at achieving artificial intelligence. The Strategic Computing Initiative (SCI) was conceived as an integrated plan to promote computer chip design and manufacture, computer architecture, and artificial intelligence software. (automatically summarized from Amazon.com)Availability
LOCATION CALL # STATUS (UPPER LEVEL) QA76.88 .R65 2002 AVAILABLE
From Airline Reservations To Sonic The Hedgehog : A History Of The Software Industry

Attribution
Martin Campbell-KellyPublication Details
BookMIT Press2003Description
Awarded the 2003 American Association for History and Computing Book Prize presented by the American Association for History and Computing (AAHC). Starting with a handful of software contractors who produced specialized programs for the few existing machines, the industry grew to include producers of corporate software packages and then makers of mass-market products and recreational software. (automatically summarized from Amazon.com)Availability
LOCATION CALL # STATUS (LOWER LEVEL) HD9696.63.A2 C35 2003 AVAILABLE
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